From 2D to 3D: Designing Spatial Interfaces in Just Dance VR

In this video, James Horn, Creative Director at Soul Assembly, explains how the team brought the Just Dance franchise into 3D with Just Dance VR. He details how they designed and integrated spatial user interfaces and optimized the game to run at 72 frames per second (fps) in VR. [0:00] - Intro [0:32] - Designing spatial UI [1:49] - Choreographing creative systems in VR [4:06] - Shipping at 72 fps Play Just Dance VR: https://on.unity.com/PlayJustDanceVR Learn more: https://on.unity.com/XRGames #MadeWithUnity #JustDance
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From 2D to 3D: Designing Spatial Interfaces in Just Dance VR

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