GAMES IN PROGRESS
  • Topics
    • Tutorials and programming
    • Dev logs
    • Art, design and animation
    • Development tools & assets
    • Industry insights and strategies
    • Game jams & collaborations
    • Miscellaneous insights
  • Indie games
    • Published
    • Coming soon
  • Misc
    • Learning Hub
    • Dev live on Twitch
Latest Videos
Home
Discover all devlogs
Game developers
Send us your feedback

Shaders Case Study - Spelunky Ice Cave Crystals

https://www.youtube.com/watc...
In this Visual Case Study, we explore a subtle yet enchanting effect from the Ice Caves of Spelunky! Web Demo on itch.io: https://broxxar.itch.io/shaders-case-study-demo-ice-cave-cystrals...
Home
/
Indie Game Developers
/
Makin' Stuff Look Good
/
Shaders Case Study - Spelunky Ice Cave Crystals
Makin' Stuff Look Good
Makin' Stuff Look Good
75.4K subscribers
https://www.youtube.com/channel/...
Makin' Stuff Look Good
VideosStatisticsAboutArt, design and animation
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Pokémon Battle TransitionsMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Animation 102 - Animating 2D CharactersMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Hearthstone: Golden CardsMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Stealth Games' XRay VisionMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Overwatch: Winston's Barrier ProjectorMakin' Stuff Look Good