
Dev Stream: Server-side terrain geometry
I am building a survival crafting MMO in Unity3D and Typescript.
Yesterday, I got the troll rotating to face the player, but now I want the troll to be able to CHASE the player.
Today, I will be working on the first step of this: server-side terrain geometry. I need the server to know exactly where the ground is at any point on the plane so that entities can be accurately continuously in the world.
* Join the Island54 Discord: https://discord.gg/JKgW9WY9qb.
* Follow me on Twitter: https://twitter.com/Island54Games.
* And subscribe on YouTube to see all my progress on my game: https://youtube.com/c/island54games.
Be the first to support me on Patreon: https://www.patreon.com/island54
#devlog #gamedev #unity3d
Powered by Restream https://restre.am/yt









![[2D 게임 개발 꿀팁 시리즈] 2D 게임에 3D 오브젝트 쉽게 사용하는 방법](https://img.youtube.com/vi/8ytJW1I6Agg/hqdefault.jpg)
![[2D 게임 개발 꿀팁 시리즈] 메모리 절약 스프라이트 5가지](https://img.youtube.com/vi/-cxbULpRSXE/hqdefault.jpg)



![Cards: Tidy Up! [Demo Out Now]](https://img.youtube.com/vi/6DDIfmMYYFs/hqdefault.jpg)
![[2D 게임 개발 꿀팁 시리즈] 2D 배칭 조건](https://img.youtube.com/vi/5DstF95ojw0/hqdefault.jpg)

















![[2D 게임 개발 꿀팁 시리즈] 2D 배칭](https://img.youtube.com/vi/0HO_7fwC_6A/hqdefault.jpg)
































![[2D 게임 개발 꿀팁 시리즈] Runtime Sprite Atlas](https://img.youtube.com/vi/ocFwQ4sogDo/hqdefault.jpg)








































































