Chill - Pete Frogs - Gamechops.com
Chapters:
0:00 - Intro
2:05 - How Dark souls gets away with it
3:40 - Tighter restrictions make for clearer choices
6:40 - Intentional design makes a game feel personal
8:38 - Space v.s. Place
10:18 - Encounter Catalogue
14:04 - Why 2D games struggle with set pieces
16:23 - Good examples from nearby genres
19:16 - Outro
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