How do you follow more than 4.5 billion downloads? Subway Surfers City explained
In this video, Mathias Gredal Nørvig, CEO at SYBO, shares the creative approach and development strategy behind building a standalone title that coexists with the original Subway Surfers, expands the IP, and avoids cannibalization.
Play Subway Surfers City: https://on.unity.com/PlaySubwaySurfersCity_Google
https://on.unity.com/PlaySubwaySurfersCity_Apple
Read the case study: https://on.unity.com/SYBO
Learn more: unity.com/solutions/mobile
[00:00] Intro
[00:19] Designing a next-gen runner
[01:36] Designing parallel live ops
[03:34] Designing for the community
#MadeWithUnity #GameDev #Unity #SubwaySurfersCity
Home
/
Indie Game Developers/
Unity/
How do you follow more than 4.5 billion downloads? Subway Surfers City explained



