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Bringing Causa: Voices of the Dusk to mobile in Unity 6.3

Bringing Causa: Voices of the Dusk to mobile in Unity 6.3

Published
Length3 min
In this video, the Niebla Games team explains how they worked with Unity to bring Causa: Voices of the Dusk, first launched on PC in 2021, to Google Play Pass, which is coming soon. They share how they migrated from Unity 2019 to Unity 6.3, upgraded from the Built-in Render Pipeline to the Universal Render Pipeline (URP) for higher and more consistent frame rates, scaled across devices with Unity Device Simulator, optimized with the latest Unity Profiler, and reduced build size using Unity’s Sprite Atlas system and Atlas Analyzer. [00:00] Intro [00:44] Adapting the game for mobile [02:11] Improving performance across devices 🔗 Play Causa, Voices of the Dusk: https://on.unity.com/PlayCausaVoicesOfTheDusk 🔗 Explore more Made with Unity games: https://on.unity.com/UnitySteam _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #MadeWithUnity #GameDev #CausaVoicesOfTheDusk