Vertex Interpolator // Optimization Gigachad | 5-Minute Materials [UE5]

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WOW! Here's a handy node that can save you hundreds of thousands of instructions in your shaders and materials. This node saved my marriage. While the outcome can look blocky when used inappropriately, it's unnoticeable when used correctly. This is a vital part of optimizing shaders :) Enjoy! ---------------------------------------- Patreon: https://patreon.com/prismaticadev Discord: https://discord.gg/HUacdHUaXq Twitch: https://twitch.tv/prismaticadev Twitter: https://twitter.com/prismaticadev YouTube: https://youtube.com/c/prismaticadev ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)
Prismatica is an indie game currently in development by one human and four cats in Melbourne, Australia. A challenging RPG experience in a beautifully stylized world that harnesses inspiration from melee combat games such as Mordhau, Mount & Blade and Dark Souls and conveys it from a top-down perspective. My mission is to demonstrate that learning the required skills to develop and ship a game can be done in spare time with the right attitude.
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