Material Functions | 5-Minute Materials [UE5]

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Wowoweee! It's that time of the (timeframe) again! Today we're looking at one of the handiest and most time-saving-est tools in the Unreal Engine Materials workshop. Material Functions! These handy thingos help make your shaders way more modular and will help you create more consistent effects and materials. Enjoy! ---------------------------- Patreon: https://patreon.com/prismaticadev Twitch: https://twitch.tv/prismaticadev Discord: https://discord.gg/prismaticadevlearninghub YouTube: https://youtube.com/c/prismaticadev Twitter: https://twitter.com/prismaticadev ---------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine - (Game Dev) Blender - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (The best game) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)
Prismatica is an indie game currently in development by one human and four cats in Melbourne, Australia. A challenging RPG experience in a beautifully stylized world that harnesses inspiration from melee combat games such as Mordhau, Mount & Blade and Dark Souls and conveys it from a top-down perspective. My mission is to demonstrate that learning the required skills to develop and ship a game can be done in spare time with the right attitude.
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