✅ Get Cave Engine: https://uniday.studio/cave
➡️ My Discord Channel: https://uniday.studio/link/discord
✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon
I’ve seen a growing perception that I abandoned Cave Engine, Stove, Tiniest2D, PIXU and our games to focus on AI content. That isn’t what’s happening. In this video, I want to be completely transparent about where my development time is actually going, why AI videos appear so much more frequently on the channel, and why traditional software development can take weeks or months before there is anything meaningful to show.
Then I go through everything currently happening at Uniday Studio: our next commercial game, the future of Tiniest2D, the complete PIXU 2 rewrite, what’s next for Stove, and the huge amount of work already done for Cave Engine 1.7, including graphics, world building, particles, animation, UI, scripting, physics, performance, stability and web support.
➡️ Chapters
00:00 Why I’m Making This Video
00:49 Did I Abandon My Projects for AI?
02:14 Why You See So Many AI Videos
04:30 How My Development Process Actually Works
08:10 Why User Requests Can Take Months
14:28 Our Next Game
15:50 Tiniest2D
18:59 PIXU
22:41 Stove
27:17 Cave Engine
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► Uniday Studio
By: Guilherme Teres Nunes