✅ Try Higgsfield Genjutsu with up to 70% off:
https://higgsfield.ai/s/higgsfield-genjutsu-yt-guilhermeteres-SMHgJA
What if I could completely rethink the graphics of one of my games without rebuilding it first? In this video, I use Higgsfield Genjutsu to take real gameplay from Seven Kings, an old prototype I made in CAVE Engine, and visualize several completely different art directions while preserving the original movement and gameplay.
Genjutsu is a video-to-video AI model built for AI video generation and AI content creation. Using Motion Control, reference images and the original footage, I experiment with different environments and visual styles while keeping the motion and structure of my gameplay intact. It became a surprisingly useful way to visualize what the game could eventually look like before spending months actually building those assets.
Watch until the end to see all the versions and let me know which art style you think I should use for the game!
You can try Higgsfield Genjutsu through my link below with up to 70% off, including unlimited Genjutsu generations for 7 days:
https://higgsfield.ai/s/higgsfield-genjutsu-yt-guilhermeteres-SMHgJA
(This video is sponsored by Higgsfield AI)
➡️ Chapters
00:00 AI might solve one of my biggest game dev problems
00:17 Why I stopped developing Seven Kings
02:17 Higgsfield Genjutsu
04:06 Setting up the project
06:15 Creating the reference image and prompt
07:01 Generating the transformed gameplay
10:03 The Results
14:01 Unlimited Genjutsu generations for 7 days
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► Uniday Studio
By: Guilherme Teres Nunes