Over the last few months I've been working on a series of tools to build a Zelda-like dungeon crawler. This is the first devlog on that journey where I creates a basic level editor that allows me to quickly draw out level layouts and instantiate them into my scene in Unity.
Now I can create dungeons at the push of a button making the entire process relatively painless.
๐ฎ Chapters ๐ฎ
00:00 A brief history
01:00 Addressing feedback
02:04 What I've been working on
03:56 Dungeon Cells
05:03 Making a Level Editor.
06:32 Turning Data into a Dungeon!
6:55 Pizza Time.
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