For the last week I've been working on putting together a third person controller for a TPS from scratch in Unity.
As a place holder I am using a stripped back version of my anime character from last year. This is what I'm going to use the basis for animations going forward rather than using a bunch of premade assets that I'll inevitable have to replace.
So far we have the basic movement controller (with a few small issues where and there) and a spring arm camera system which I will be showing in the next video.
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