This is a prototype I have been working on. It is a dungeon crawler inspired by Zelda made in the Unity engine, an old prototype that I have spruced up and resumed work on.
The character and enemies are from older projects. Currently I am making a new character with blender with a new rig in blender that I will be using for the project going forward.
A lot of my time has gone into developing level editing tools and making dungeon exploration work.
I'm trying to keep the scope as narrow as I can at the moment to get the core loop working. Next is combat improvements, a couple of new weapons and consumable, followed by some new enemy types. Then I will work on a town/hub area that you start in before entering the dungeon.
The goal is to get the gameplay loop working as a proof of concept. I have a pretty clear vision of where I want to take it but getting the core working and solid is the goal.
Over the coming weeks I will be uploading some patreon exclusive videos to youtube that I've been uploading weekly for several months now. These will cover the development up until now.
Patreon: https://www.patreon.com/Facepalme
Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg