
Does Unity fulfill their PROMISES?
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๐ฌ Does Unity actually deliver on its roadmap promises? I look back at features that shipped, projects that were canceled, and tools we're still waiting for. From DOTS and nested prefabs to Gigaya and terrain, the track record is more mixedโand more positiveโthan the comments might suggest.
TIMESTAMPS
00:00 Intro
00:50 Checking Unity's roadmap track record
01:01 DOTS: Years from announcement to release
01:51 Terrain system delays and cancellations
02:30 Delivering nested prefabs
03:16 Project Tiny's cancellation
03:55 Scriptable Render Pipelines
04:25 Shader Graph
04:51 Kinematica and the new animation system
05:51 The new Input System
06:29 UI Toolkit and keeping uGUI
06:59 Bolt and integrated visual scripting
07:23 Ziva Dynamics and Weta Digital
07:51 From UNet to Netcode
08:36 Gigaya's cancellation
08:53 Unity 6's release
09:03 Bringing GameObjects and ECS together
09:15 Unified rendering plans
09:31 CoreCLR and modern .NET support
10:00 Verdict: Does Unity keep its promises?
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