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Does Unity fulfill their PROMISES?

Does Unity fulfill their PROMISES?

Published
Length11 min
TopicIndustry insights and strategies
utm_campaign=unitypromises ๐ŸŒ FREE Complete Courses! https://cmonkey.co/freecourses โœ… FREE Game Dev Insights! https://cmonkey.co/gamedevreportnewsletter ๐Ÿ‘ Join my Game Dev Practice Lab FREE! https://cmonkey.co/practicelab ๐ŸŽฎ Get my Code Monkey Toolkit! https://cmonkey.co/toolkit ๐Ÿ”ด RELATED VIDEOS ๐Ÿ”ด The SECRET WEAPON making Unity 7 AWESOME - CoreCLR Explained https://www.youtube.com/watch?v=Hwpbh2fDPlE Unity 7 is RE-ANNOUNCED! https://www.youtube.com/watch?v=2dyD9yWWtCU Learn C# FREE Tutorial Course Beginner to Advanced! [12 HOURS] https://www.youtube.com/watch?v=qZpMX8Re_2Q How to Write High Quality Code that doesn't fall apart. https://www.youtube.com/watch?v=m0s3IUrWzVQ Learn Problem Solving (FREE Course, MOST VALUABLE skill) https://www.youtube.com/watch?v=Jgw5Z40Q1vc Escape Tutorial HELL with my Game Dev Practice Lab! https://www.youtube.com/watch?v=Ng0VH0SmqRo ๐Ÿ’ฌ Does Unity actually deliver on its roadmap promises? I look back at features that shipped, projects that were canceled, and tools we're still waiting for. From DOTS and nested prefabs to Gigaya and terrain, the track record is more mixedโ€”and more positiveโ€”than the comments might suggest. TIMESTAMPS 00:00 Intro 00:50 Checking Unity's roadmap track record 01:01 DOTS: Years from announcement to release 01:51 Terrain system delays and cancellations 02:30 Delivering nested prefabs 03:16 Project Tiny's cancellation 03:55 Scriptable Render Pipelines 04:25 Shader Graph 04:51 Kinematica and the new animation system 05:51 The new Input System 06:29 UI Toolkit and keeping uGUI 06:59 Bolt and integrated visual scripting 07:23 Ziva Dynamics and Weta Digital 07:51 From UNet to Netcode 08:36 Gigaya's cancellation 08:53 Unity 6's release 09:03 Bringing GameObjects and ECS together 09:15 Unified rendering plans 09:31 CoreCLR and modern .NET support 10:00 Verdict: Does Unity keep its promises? ๐Ÿ“ Some Links are Affiliate links which means it costs the same to you and I get a nice commission. Thanks for using them! If you have any questions post them in the comments and I'll do my best to answer them. ๐Ÿ”” Subscribe for more Unity Tutorials https://www.youtube.com/channel/UCFK6NCbuCIVzA6Yj1G_ZqCg?sub_confirmation=1 See you next time! -------------------------------------------------------------------- Hello and Welcome! I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#. I've been developing games for several years with 9 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey. I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users. -------------------------------------------------------------------- - Website: https://unitycodemonkey.com/ - Twitter: https://twitter.com/UnityCodeMonkey - Steam: https://store.steampowered.com/developer/EndlessLoopStudios

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