Discover content directories, a new tool introduced in Unity 6.6 designed to improve the experience of organizing and packaging game content, especially for complex projects.
In this video, learn what content directories are, how they improve the asset packing process, how to get started using them, and when you might still want to use AssetBundles instead.
๐ Content directories reference: https://on.unity.com/ContentDirectories_Docs
๐ Build Analysis window reference: https://on.unity.com/BuildAnalysisWindow_Docs
๐ Addressables package documentation: https://on.unity.com/AddressablesPackage_Docs
[00:00] Introduction
[00:38] Understanding asset packing
[02:59] What are content directories?
[04:29] Getting started: root assets and building
[06:03] On-demand loading: the Loadable class
[07:58] Content directories and Addressables
[08:34] Limitations and summary
[09:12] Outro
_______________
Stay connected with us:
Games Twitter/X: https://x.com/unitygames
Instagram: https://www.instagram.com/unitytechnologies/
Discord: https://discord.com/invite/unity
Discussions: https://discussions.unity.com/
LinkedIn: https://www.linkedin.com/company/unity/
Facebook: https://www.facebook.com/unity3d.in/
Bluesky: https://bsky.app/profile/unity.com
Company Twitter/X: https://x.com/unity
#Unity #ContentDirectories