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Content directories using Addressables

Content directories using Addressables

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Length7 min
Learn how to use content directories alongside the Addressables package in Unity 6.6. In this video, we demonstrate how to seamlessly migrate existing Addressables projects from AssetBundles to content directories using Addressables 4.0. You’ll learn how content directories handle asset packaging and root assets under the hood, as well as scenarios where you might want to skip Addressables entirely and use content directories directly. 🔗 Addressables package documentation: https://on.unity.com/AddressablesPackage_Docs 🔗 Specific migration page in the Addressables docs: https://on.unity.com/AddressablesMigration_Docs 🔗 Content directories reference: https://on.unity.com/ContentDirectories_Docs [00:00] Introduction [01:13] How to migrate Addressables to content directories [03:07] Understanding content layout: AssetBundles vs content directories [05:12] How migration affects Addressable groups and root assets [06:34] Why you might want to go without Addressables [07:07] Outro _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #ContentDirectories