Building a fast ECS on top of a slow ECS

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This is a quick introduction to Entity Component System Framework design. Specifically focused on how I built and implemented mine. There's a few interesting challenges with cache coherency, entity management, and entity filtering to tackle; so let's take a look! Articles about building ECS frameworks ⁍ https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742 ⁍ https://skypjack.github.io/2019-02-14-ecs-baf-part-1/ Other links ⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter ⁍ Discord: https://discord.gg/63YeahMKfJ ⁍ Code: https://github.com/unitoftime/ecs
Making games and other things.
Archvale
Currently working on Archvale
Take up your weapon in this RPG bullet-hell world and embark on a journey to right wrongs from long ago. Only you can defeat the evil forces of the Undying guardians and reunite the world with the fabled Archvale.
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