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UnitOfTime

UnitOfTime

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UnitOfTime
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7 days ago
UnitOfTime
Mythfall - Golang GamedevUnitOfTime
12 days ago
3:20:34
UnitOfTime
Mythfall - Golang GamedevUnitOfTime
16 days ago
2:30:10
UnitOfTime
Mythfall - Golang GamedevUnitOfTime
a month ago
UnitOfTime
Mythfall - Golang GamedevUnitOfTime
a month ago
UnitOfTime
Mythfall - Golang GamedevUnitOfTime
a month ago
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New Items and probably some bugfixing | Mythfall - Golang GamedevUnitOfTime
a month ago
3:40:48
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Working on New Labyrinth Dungeon | Mythfall - Golang GamedevUnitOfTime
2 months ago
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Refactor then new dungeon | Mythfall - Golang GamedevUnitOfTime
2 months ago
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Mythfall: Golang GamedevUnitOfTime
2 months ago
UnitOfTime
Nerd Sniped by AlgotradingUnitOfTime
2 months ago
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Nerd Sniped by AlgotradingUnitOfTime
2 months ago
UnitOfTime
Respawnable Setpieces | Mythfall (Golang MMO)UnitOfTime
2 months ago
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Mythfall: Golang MMO development - More biome updatesUnitOfTime
2 months ago
UnitOfTime
Mythfall: Golang MMO development - Finalizing the next patchUnitOfTime
2 months ago
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How I Made My Game Decorate Itself #gamedesign #coding #gamedevUnitOfTime
2 months ago
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How I Made My Game World Decorate ItselfUnitOfTime
2 months ago
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Mythfall: Golang MMO development - QOL ImprovementsUnitOfTime
2 months ago
UnitOfTime
Mythfall: Golang MMO development - More Biome UpdatesUnitOfTime
2 months ago
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Programming Language Monday: Rewriting the compiler in GoUnitOfTime
2 months ago
UnitOfTime
Golang Bullethell MMO: Code Refactor till my eyes bleedUnitOfTime
2 months ago
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Golang MMO dev: Improving Biome ContentUnitOfTime
2 months ago
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Golang MMO dev: Improving Biome ContentUnitOfTime
2 months ago
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Golang MMO dev: Improving Biome ContentUnitOfTime
3 months ago
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Boostrapping my compilerUnitOfTime
3 months ago
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Golang Gamedev: New Biomes!UnitOfTime
3 months ago
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Programming language day!UnitOfTime
3 months ago
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Golang Gamedev: New Biomes!UnitOfTime
3 months ago
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Programming Language Monday!UnitOfTime
3 months ago
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Mythfall: finishing beach biomes maybe new dungonUnitOfTime
3 months ago
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Mythfall: working on new biomesUnitOfTime
3 months ago
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Mythfall: working on new biomesUnitOfTime
3 months ago
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Mythfall Monday: early game tweaksUnitOfTime
3 months ago
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Programming Language Saturday!UnitOfTime
3 months ago
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Programming Language... Friday!?!?UnitOfTime
3 months ago
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I Finally Added Quests to my Indie MMOUnitOfTime
3 months ago
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Mythfall: Golang Game DevelopmentUnitOfTime
3 months ago
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Mythfall: Golang Game DevelopmentUnitOfTime
4 months ago
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Programming Language MondayUnitOfTime
4 months ago
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Golang Gamedev: Pre-patch cleanup!UnitOfTime
4 months ago
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Golang Gamedev: Hopefully finishing the first quest!UnitOfTime
4 months ago
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Golang Gamedev: Back to Quests!UnitOfTime
4 months ago
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Golang Gamedev: Back to Quests!UnitOfTime
4 months ago
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Golang Gamedev: Back to Quests!UnitOfTime
4 months ago
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Golang Gamedev: Refactoring continues!UnitOfTime
4 months ago
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Adding Storyline QuestingUnitOfTime
4 months ago
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Redoing mythfall tutorialUnitOfTime
4 months ago
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Mythfall: Player Pets and an Easter Event!UnitOfTime
4 months ago
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Redoing mythfall tutorialUnitOfTime
5 months ago
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Golang gamedev: Editor PrefabsUnitOfTime
5 months ago
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Golang gamedev: Editor PrefabsUnitOfTime
5 months ago
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Golang gamedev: Editor PrefabsUnitOfTime
5 months ago
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Golang gamedev: Particle systems and special effectsUnitOfTime
5 months ago
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Mythfall: Player Trading and a Steam IntegrationUnitOfTime
5 months ago
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Golang gamedev: Particle systems and special effectsUnitOfTime
5 months ago
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Golang gamedev: Particle systems and special effectsUnitOfTime
5 months ago
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Golang gamedev: Redesigning BossfightsUnitOfTime
5 months ago
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Golang gamedev: Redesigning BossfightsUnitOfTime
6 months ago
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How jumping and floating works in 2D games #gaming #games #pixelartUnitOfTime
6 months ago
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Mythfall: Player HousingUnitOfTime
9 months ago
1:51
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Mythfall - Gameplay TrailerUnitOfTime
9 months ago
6:02
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Mythfall: Achievements and Chat TitlesUnitOfTime
9 months ago
13:50
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Rewriting my collision system for beam weaponsUnitOfTime
10 months ago
5:22
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Mythfall Devlog: Adding more event bossesUnitOfTime
a year ago
9:11
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Mythfall Devlog: Adding More Player ProgressionUnitOfTime
a year ago
12:46
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Mythfall Devlog: Adding a skill treeUnitOfTime
a year ago
11:19
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Mythfall Devlog: Collection Log and Stat ReworkUnitOfTime
a year ago
9:18
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Mythfall Devlog: Building a TutorialUnitOfTime
a year ago
13:22
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Mythfall Devlog: Hacking Go Plugins for hot code reloadingUnitOfTime
a year ago
15:43
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Mythfall Devlog: Custom Immediate Mode UIUnitOfTime
a year ago
8:45
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Mythfall Devlog: The Volcanic ForgeUnitOfTime
a year ago
21:58
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Mythfall Devlog: Getting Streamed on Twitch!UnitOfTime
a year ago
16:56
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Mythfall Devlog: The Ancient RuinsUnitOfTime
2 years ago
15:18
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Mythfall Devlog: The Succubus LairUnitOfTime
2 years ago
13:20
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Mythfall Devlog: Banks, Boots, Hairstyles, and the Hanging TempleUnitOfTime
2 years ago
3:16
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Mythfall Devlog: My game got banned at a middle schoolUnitOfTime
2 years ago
4:46
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Mythfall Devlog: The second year of developmentUnitOfTime
2 years ago
5:16
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Mythfall Devlog: A bullet-hell browser MMOUnitOfTime
2 years ago
4:27
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I rewrote my dungeon generator!UnitOfTime
2 years ago
4:04
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I scaled my MMO to 100 concurrent connectionsUnitOfTime
2 years ago
12:12
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I added user accounts... Finally!UnitOfTime
2 years ago
13:02
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Adding item abilities and 20 new itemsUnitOfTime
2 years ago
6:57
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How I reduced my networking bandwidth by over 50%UnitOfTime
2 years ago
11:08
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New weapons, monsters, and some dungeon wallsUnitOfTime
2 years ago
3:45
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Instanced Dungeons and the First Raid BossUnitOfTime
2 years ago
4:07
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Adding loot, drop tables, and a doing a little cleanupUnitOfTime
3 years ago
5:23
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Improving visual effects in my MMOUnitOfTime
3 years ago
5:01
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Wave Defense Spatial Hashes, and the Pain of Performance [MMO Devlog]UnitOfTime
3 years ago
5:26
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Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]UnitOfTime
3 years ago
10:24
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I spent a year building an MMO from scratchUnitOfTime
3 years ago
3:17
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Handling Player Logins and Logouts [MMO 15]UnitOfTime
3 years ago
5:27
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Golang Physics PerformanceUnitOfTime
3 years ago
8:03
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Building a fast ECS on top of a slow ECSUnitOfTime
3 years ago
4:48
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Literate(ish) Programming in GoUnitOfTime
3 years ago
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Golang gamedev (multistream test) #mythfallUnitOfTime
3 years ago
14:20
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[Making an MMO] Episode 8 - Websocket Hosting and DialingUnitOfTime
3 years ago
11:36
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[Making an MMO] Episode 9 - Client/Server RearchitectureUnitOfTime
3 years ago
12:48
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Coding the slowest ECS framework in Go [Making an MMO - E10]UnitOfTime
3 years ago
2:04
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Sharing systems between client and server [Making an MMO - E11]UnitOfTime
3 years ago
5:32
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Networked Physics with Websockets [Making an MMO E12]UnitOfTime
4 years ago
4:03
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Networking Concurrency in Go [Making an MMO - E13]UnitOfTime
4 years ago
5:44
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Building a Proxy Server for an MMO [Making an MMO - E14]UnitOfTime
4 years ago
3:16
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How to code an AutoTiler (Easier than you think!)UnitOfTime
4 years ago
2:50
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Golang performance in OpenGLUnitOfTime