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Sharing systems between client and server [Making an MMO - E11]

Sharing systems between client and server [Making an MMO - E11]

PublishedApr 26, 2022
Length2 min
UnitOfTime
UnitOfTime12.7K subscribers
Tutorials and programmingWatch on YouTube
VideosOverviewAbout
Today we reorganize some more! The last reorganization (for now) is to add all of our client specific logic into shared packages so that both the client and server can share code when building...

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