Building a Proxy Server for an MMO [Making an MMO - E14]

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Today we explore the basic concepts behind proxy servers: What they are and why they are used. We will discuss the major implementation details of our proxy as well as tout some of the benefits of hiding our game server behind a custom written reverse proxy. ⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2 This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible. Thanks for watching! Happy to answer any questions! // Repository: https://github.com/unitoftime/mmo // Read it: https://unit.dev/posts/intro_to_proxy/
Making games and other things.
Archvale
Currently working on Archvale
Take up your weapon in this RPG bullet-hell world and embark on a journey to right wrongs from long ago. Only you can defeat the evil forces of the Undying guardians and reunite the world with the fabled Archvale.
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