I scaled my MMO to 100 concurrent connections

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⁍ Play: https://mythfall.com ⁍ Discord: https://discord.gg/63YeahMKfJ ⁍ Patreon: https://www.patreon.com/UnitOfTime ⁍ Github: https://github.com/sponsors/unitoftime ⁍ Twitter: https://twitter.com/UnitOfTime // References ⁍ Cod Package: https://github.com/unitoftime/cod // Description This week I worked on scaling my game to 100 players. I ended up writing my own code generation package to generate my serialization code. The game is handwritten in Go.