Networking Concurrency in Go [Making an MMO - E13]

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Today we will talk about how I used Go's channel concurrency primitive to merge data received from the network into our main set of data used by our game loop. ā Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2 This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible. Thanks for watching! Happy to answer any questions! // Repository: https://github.com/unitoftime/mmo