GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
UnitOfTime
/
Networked Physics with Websockets [Making an MMO E12]

Networked Physics with Websockets [Making an MMO E12]

5 min
Today we talk about the networking code we wrote in the livestreams to create a networked physics simulation. Specifically, we added both a client and server receive thread for each application....