How I reduced my networking bandwidth by over 50%

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⁍ Discord: https://discord.gg/63YeahMKfJ ⁍ Patreon: https://www.patreon.com/UnitOfTime ⁍ Github: https://github.com/sponsors/unitoftime ⁍ Twitter: https://twitter.com/UnitOfTime ⁍ Play: https://unit.dev/mmo // Description This week I optimized my networking in two ways. First I added vision based culling so that I could scale the world size without increasing packet size. And second I did some optimizations and bitpackings to reduce individual component serializations. The game is handwritten in Go.