Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]

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⁍ Discord: https://discord.gg/63YeahMKfJ ⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter ⁍ Play: https://unit.dev/mmo ⁍ Github: https://github.com/unitoftime // Articles ⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647 ⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/ // Description This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!