Game Engine Architecture 101 // Code Review

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To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription! Patreon ► https://patreon.com/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno Discord ► https://discord.gg/thecherno Code ► https://github.com/jkatsanis/SpriteEngineUI Send an email to chernoreview@gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. Hazel ► https://hazelengine.com 🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy 🌏 Need web hosting? ► https://hostinger.com/cherno 📚 CHAPTERS 0:00 - Hello 0:25 - Project structure and why use a build system 5:54 - The foundation fo Game Engine architecture 11:41 - A story from the past 14:55 - Running the engine for the first time 15:13 - This is so annoying 💰 Links to stuff I use: ⌨ Keyboard ► https://geni.us/T2J7 🐭 Mouse ► https://geni.us/BuY7 💻 Monitors ► https://geni.us/wZFSwSK This video is sponsored by Brilliant.