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? Stove 3D

✅ Get Stove (67% OFF): https://uniday.studio/link/stove ➡️ Get Cave Engine: https://uniday.studio/cave ✅ My Discord Channel: https://uniday.studio/link/discord ➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon Can a programmer with questionable art skills actually create a decent 3D asset pack? In this video, I put Stove to the test by creating a modular castle asset pack from scratch. Stove is designed specifically for fast game asset creation, with a streamlined workflow for low poly, retro, stylized, and hand painted 3D models. We model a castle watchtower, modular wall, and flag, then texture everything using automatic UV generation, gradients, masks, pixelation, ambient occlusion, mirrored painting, randomized brushes, and automatic edge painting. The goal is to see how far a programmer can get without dealing with the traditional complexity of materials and UV mapping, while still producing assets ready to export into Unity, Unreal, Godot, Cave, or another game engine. 00:00 Can a Programmer Actually Make Good 3D Art? 00:27 What Is Stove? 00:52 Creating a Modular Castle Asset Pack 01:33 Modeling the Castle Watchtower 03:33 Fixing and Optimizing the Geometry 06:13 Programmer Art Advice From Actual Artists 08:00 Creating the Castle Wall 09:21 Using the Asset Zoo to Compare Models 11:30 The Best Part of Stove, Fast Texturing 11:43 Automatic UVs and Gradient Texturing 12:25 Pixelation and Ambient Occlusion 14:00 Painting With Masks 15:22 Adding Wood, Planks and Small Details 17:12 Randomized Highlights and Surface Variation 18:14 Why Stove Is Easier for Programmers 19:33 Painting the Edges Automatically 22:40 Painting Ambient Occlusion Into the Texture 25:05 Creating a Castle Flag 28:45 Texturing the Flag 31:18 Attempting to Paint the Stove Logo 32:03 The Finished Programmer Art Asset Pack ························································ ► Uniday Studio By: Guilherme Teres Nunes