GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Guilherme Teres
/
Stop Searching for GAME ASSETS (make them Yourself)

Stop Searching for GAME ASSETS (make them Yourself)

11 min
✅ Get Stove (67% OFF): https://uniday.studio/link/stove ➡️ Get Cave Engine: https://uniday.studio/cave ✅ My Discord Channel: https://uniday.studio/link/discord ➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon How quickly can you create the random props your game suddenly needs? In this video, I continue the programmer art challenge in Stove by creating a table and a wooden box from scratch, completely modeled and textured while running a timer. Instead of endlessly searching asset stores for something that almost fits, the goal is to see how quickly we can simply make exactly what the game needs. We model both props, generate their UVs automatically, and texture them using masks, pixelation, ambient occlusion, randomized painting, and one click edge highlighting. We also use the Asset Zoo to fix the proportions between the computer, table, and box. In just nine minutes, both new assets are finished and ready to export, bringing the total time for the complete three asset set to around 20 minutes. 00:00 Creating Game Props Without Searching Asset Stores 01:24 Starting the Timer 01:40 Modeling the Table 03:16 The Table Is Already Finished 03:18 Modeling a Wooden Box 04:29 Texturing Everything 04:37 Automatic UVs, Pixelation and Ambient Occlusion 05:35 Texturing the Box 06:33 Fixing Scale With the Asset Zoo 07:14 Adding Wear and Random Surface Variation 08:31 The Slow Way to Paint Highlights 09:00 Painting Every Edge With One Click 09:20 Adding Final Hand Painted Details 10:41 Two Finished Props in Nine Minutes 10:49 A Complete Asset Set in Around 20 Minutes ························································ ► Uniday Studio By: Guilherme Teres Nunes