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How FAST Can Programmers Make 3D ART? 🔥 | Stove 3D

How FAST Can Programmers Make 3D ART? 🔥 | Stove 3D

15 min
✅ Get Stove (67% OFF): https://uniday.studio/link/stove ➡️ Get Cave Engine: https://uniday.studio/cave ✅ My Discord Channel: https://uniday.studio/link/discord ➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon How fast can a programmer create a complete stylized 3D game asset? In this video, I put Stove to the test by recreating an old computer from scratch while running a timer. The goal is not to make an exact replica, but to see how quickly I can build something usable for a low poly, retro, stylized, or hand painted game without spending hours on traditional 3D workflows. We model the computer, CRT monitor, keyboard, and smaller details, then texture everything using automatic UVs, masks, gradients, ambient occlusion, pixelation, randomized painting, and automatic edge painting. Despite starting from an empty project, the complete asset is essentially finished in around 13 minutes, showing how much Stove can accelerate the process of creating game ready 3D models. 00:00 Can I Model a Game Asset This Fast? 01:05 Starting the Old Computer From Scratch 02:05 Modeling the Computer Case 02:56 Creating the CRT Monitor 05:33 Modeling the Keyboard 06:20 Can We Finish Everything in 10 Minutes? 07:13 Why Texturing Is So Fast in Stove 07:35 Painting the Old Yellowed Plastic 08:18 Texturing the Keyboard and Monitor 09:35 Ambient Occlusion and Pixelation 10:25 Randomized Highlights and Automatic Edge Painting 11:19 Finishing the Colors and Surface Details 13:05 Adding Fake Text and Indicator Lights 14:10 The Final Computer After 13 Minutes 14:50 Why Stove Makes Game Asset Creation Faster ························································ ► Uniday Studio By: Guilherme Teres Nunes