One Change Made My Godot Game 12x Faster

🕹️ Join the Alchemortis playtest, open to everyone for 1 week! https://store.steampowered.com/app/3967230/Alchemortis/ ➡️ Support me on Patreon: https://www.patreon.com/Firebelley 💬 Join the Discord: https://discord.gg/4DYepmB3dj 📺 Follow on Twitch: https://www.twitch.tv/firebelley 📰 Sign up for my newsletter: https://firebelley.com Learn Godot with my Udemy courses! 🌐 https://godotcourses.com 📖 Online Multiplayer Course: https://www.udemy.com/course/create-a-complete-online-cooperative-multiplayer-game-in-godot-4/?referralCode=8F2DED9DA16B578BB079 📖 C# Course: https://www.udemy.com/course/create-a-complete-grid-based-puzzle-game-godot-4-c-sharp/?referralCode=583E7520335B671CDBC6 📖 Survivors Course: https://www.udemy.com/course/create-a-complete-2d-arena-survival-roguelike-game-in-godot-4/?referralCode=D91CF9C0F7D88DC90108 🎮 Pick up one of my games: https://store.steampowered.com/developer/Firebelley ➡️ Follow me on X: https://x.com/firebelley ➡️ Steam: https://store.steampowered.com/search/?developer=Firebelley ➡️ Itch.io: https://firebelley.itch.io/ Using nodes for everything in Godot can cause serious performance problems in some situations. Luckily, we have access to the rendering server, which allows you to do a lot more a lot faster. In this Alchemortis devlog, I show how I can instantiate and render 100+ items in my game within a single frame, using the RenderingServer. Music: On Board by Grumplefunk https://freemusicarchive.org/music/grumplefunk/single/on-board/ #godot #gamedev
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One Change Made My Godot Game 12x Faster

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