During March I have been working on improving combat systems for my Zelda-like indie game. I've introduced Enemy spawn points, death, a stamina system and status effects.
Status effects act as buffs and debuffs for the player and enemies, allowing more avenues to diversify the weapon system in the future.
♫ Music ♫
Music covers all by The Consouls:
https://youtu.be/jSCWXO1o2EE
https://youtu.be/1m8svLc862g
https://youtu.be/1nHZaVKNVtk
🕮 Chapters 🕮
00:00 Enemy Improvements
00:22 Stamina and Evasion
01:37 Statistic Modifiers
02:29 Status Effects Introduction
04:22 Other Status Effect Examples
05:03 Upgrade Tier System
05:35 Conclusion
Patreon: https://www.patreon.com/Facepalme
Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg