Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2

First of all, happy new year! May it be better than the last one. And may Godot 4.0 finally be released. With that out of the way, here's a video covering Godot 4's navigation system to which I ported my Godot 3.4 enemy setup. I also ported the ragdoll death. Sort of. Physical skeleton still needs a bit of work in Godot 4, apparently. Like and subscribe for more content. Thank you.
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Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2

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