2 years ago0:322 years agoFighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shorts
3 years ago0:183 years agoEncounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shorts
3 years ago8:563 years agoMassive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20
3 years ago8:583 years agoBecome World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis
4 years ago6:064 years agoAdvanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15
4 years ago7:524 years agoI Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)
4 years ago2:134 years agoGodot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog
4 years ago7:524 years agoInfinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)
4 years ago9:574 years agoCollision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10
4 years ago10:274 years agoGodot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)
4 years ago10:504 years agoThis Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18
4 years ago3:134 years agoPrototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10
4 years ago3:444 years agoBlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11
4 years ago4:294 years agoFirst Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12
4 years ago5:094 years agoSome More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13
4 years ago5:524 years agoMultimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
4 years ago7:294 years agoSmooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation
4 years ago10:124 years agoUsing PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4
4 years ago9:384 years agoWhat Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers