2 years ago0:32Fighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shorts2 years ago
3 years ago0:18Encounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shorts3 years ago
3 years ago8:56Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 203 years ago
3 years ago8:58Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis3 years ago
3 years ago6:06Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 153 years ago
3 years ago7:52I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)3 years ago
3 years ago2:13Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog3 years ago
3 years ago7:52Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)3 years ago
3 years ago9:57Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 103 years ago
3 years ago10:27Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)3 years ago
4 years ago10:50This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 184 years ago
4 years ago3:13Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 104 years ago
4 years ago3:44BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 114 years ago
4 years ago4:29First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 124 years ago
4 years ago5:09Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 134 years ago
4 years ago5:52Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.24 years ago
4 years ago7:29Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation4 years ago
4 years ago10:12Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.44 years ago
4 years ago9:38What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers4 years ago