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devmar

devmar

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devmar
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a year ago
devmar
Fighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shortsdevmar
2 years ago
devmar
Encounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shortsdevmar
2 years ago
devmar
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorialdevmar
2 years ago
devmar
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorialdevmar
2 years ago
devmar
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20devmar
2 years ago
devmar
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisisdevmar
3 years ago
devmar
WTF was that!! Terrifying Creature Captured on URBEX Live Stream #Shortdevmar
3 years ago
devmar
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2devmar
3 years ago
devmar
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14devmar
3 years ago
devmar
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15devmar
3 years ago
devmar
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)devmar
3 years ago
devmar
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16devmar
3 years ago
devmar
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Projectdevmar
3 years ago
devmar
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlogdevmar
3 years ago
devmar
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)devmar
3 years ago
devmar
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Waydevmar
3 years ago
devmar
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10devmar
3 years ago
devmar
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)devmar
3 years ago
devmar
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4devmar
3 years ago
devmar
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19devmar
3 years ago
devmar
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18devmar
3 years ago
devmar
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17devmar
3 years ago
devmar
Trying to Blow up a T90 Mounted on a Giant Enemy Spider Be Like...devmar
3 years ago
devmar
Beksinski Mood in Godot 4...devmar
3 years ago
devmar
Face-lifting the Basic Enemy for my Godot 4 Demon Shooterdevmar
3 years ago
devmar
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10devmar
3 years ago
devmar
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11devmar
3 years ago
devmar
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12devmar
3 years ago
devmar
Gun Clipping Workaround - Quick Test (Not a Devlog)devmar
3 years ago
devmar
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13devmar
3 years ago
devmar
I Added More Demons | Penitent Devlog 14devmar
3 years ago
devmar
Trying to Optimize my 3D Game in Godot 3.4devmar
3 years ago
devmar
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2devmar
3 years ago
devmar
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolationdevmar
3 years ago
devmar
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4devmar
3 years ago
devmar
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllersdevmar