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devmar

devmar

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https://www.youtube.com/channel/...
devmar
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a year ago
0:32
devmar
Fighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shortsdevmar
2 years ago
0:18
devmar
Encounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shortsdevmar
2 years ago
13:36
devmar
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorialdevmar
2 years ago
5:02
devmar
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorialdevmar
2 years ago
8:56
devmar
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20devmar
3 years ago
8:58
devmar
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisisdevmar
3 years ago
devmar
WTF was that!! Terrifying Creature Captured on URBEX Live Stream #Shortdevmar
3 years ago
6:26
devmar
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2devmar
3 years ago
7:22
devmar
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14devmar
3 years ago
6:06
devmar
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15devmar
3 years ago
7:52
devmar
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)devmar
3 years ago
7:20
devmar
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16devmar
3 years ago
5:17
devmar
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Projectdevmar
3 years ago
2:13
devmar
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlogdevmar
3 years ago
7:52
devmar
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)devmar
3 years ago
8:33
devmar
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Waydevmar
3 years ago
9:57
devmar
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10devmar
3 years ago
10:27
devmar
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)devmar
3 years ago
11:50
devmar
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4devmar
3 years ago
10:57
devmar
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19devmar
3 years ago
10:50
devmar
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18devmar
3 years ago
11:30
devmar
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17devmar
3 years ago
devmar
Trying to Blow up a T90 Mounted on a Giant Enemy Spider Be Like...devmar
3 years ago
0:55
devmar
Beksinski Mood in Godot 4...devmar
3 years ago
devmar
Face-lifting the Basic Enemy for my Godot 4 Demon Shooterdevmar
4 years ago
3:13
devmar
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10devmar
4 years ago
3:44
devmar
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11devmar
4 years ago
4:29
devmar
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12devmar
4 years ago
0:23
devmar
Gun Clipping Workaround - Quick Test (Not a Devlog)devmar
4 years ago
5:09
devmar
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13devmar
4 years ago
4:16
devmar
I Added More Demons | Penitent Devlog 14devmar
4 years ago
4:23
devmar
Trying to Optimize my 3D Game in Godot 3.4devmar
4 years ago
5:52
devmar
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2devmar
4 years ago
7:29
devmar
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolationdevmar
4 years ago
10:12
devmar
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4devmar
4 years ago
9:38
devmar
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllersdevmar