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devmar

devmar

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devmar
2 years ago
0:32
Fighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shorts
2 years ago
2 years ago
0:18
Encounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shorts
2 years ago
2 years ago
13:36
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorial
2 years ago
3 years ago
5:02
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial
3 years ago
3 years ago
8:56
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20
3 years ago
3 years ago
8:58
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis
3 years ago
3 years ago
0:22
WTF was that!! Terrifying Creature Captured on URBEX Live Stream #Short
3 years ago
3 years ago
6:26
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2
3 years ago
3 years ago
7:22
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14
3 years ago
3 years ago
6:06
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15
3 years ago
3 years ago
7:52
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)
3 years ago
3 years ago
7:20
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16
3 years ago
3 years ago
5:17
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Project
3 years ago
3 years ago
2:13
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog
3 years ago
3 years ago
7:52
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)
3 years ago
3 years ago
8:33
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Way
3 years ago
3 years ago
9:57
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10
3 years ago
3 years ago
10:27
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)
3 years ago
3 years ago
11:50
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4
3 years ago
3 years ago
10:57
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19
3 years ago
3 years ago
10:50
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18
3 years ago
4 years ago
11:30
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
4 years ago
4 years ago
0:39
Trying to Blow up a T90 Mounted on a Giant Enemy Spider Be Like...
4 years ago
4 years ago
0:55
Beksinski Mood in Godot 4...
4 years ago
4 years ago
0:15
Face-lifting the Basic Enemy for my Godot 4 Demon Shooter
4 years ago
4 years ago
3:13
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10
4 years ago
4 years ago
3:44
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11
4 years ago
4 years ago
4:29
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12
4 years ago
4 years ago
0:23
Gun Clipping Workaround - Quick Test (Not a Devlog)
4 years ago
4 years ago
5:09
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13
4 years ago
4 years ago
4:16
I Added More Demons | Penitent Devlog 14
4 years ago
4 years ago
4:23
Trying to Optimize my 3D Game in Godot 3.4
4 years ago
4 years ago
5:52
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
4 years ago
4 years ago
7:29
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation
4 years ago
4 years ago
10:12
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4
4 years ago
4 years ago
9:38
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers
4 years ago