Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4

This is a sequel to my video on multimesh bullets. This time I tried out the physics server to create RID bullets instead of instantiating bullet nodes. In fact, I'm not using nodes at all...
Home
/
Indie Game Developers
/
devmar
/
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4

More from devmar