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Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4

Dev logs10:12
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This is a sequel to my video on multimesh bullets. This time I tried out the physics server to create RID bullets instead of instantiating bullet nodes. In fact, I'm not using nodes at all...
devmar
devmar
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Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4

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