GAMES IN PROGRESS
Latest Videos
HomeDiscover
Game developers
TopNewestTrending
Topics
Tutorials and programmingDev logsArt, design and animationDevelopment tools & assetsIndustry insights and strategiesGame jams & collaborationsMiscellaneous insights
Indie games
PublishedComing soon
Misc
Learning HubDev live on Twitch

Face-lifting the Basic Enemy for my Godot 4 Demon Shooter

https://www.youtube.com/watc...
#Shorts: I'm planning to revisit the navigation server in Godot 4 soon. I've not touched it since alpha 6 so I'm expecting my setup to simply not work, but let's see. I'll also be facing the challenge of baking a navmesh from a heightmap terrain created via a vertex shader. But before I get to any of this, let me face-lift my default demon combatant:)
Home
/
Indie Game Developers
/
devmar
/
Face-lifting the Basic Enemy for my Godot 4 Demon Shooter
devmar
devmar
17.9K subscribers
https://www.youtube.com/channel/...
devmar
VideosStatisticsAboutArt, design and animation
a year ago
devmar
Fighting a Real Estate Mogul Boss in a Punching Platformer Prototype #shortsdevmar
2 years ago
devmar
Encounter the Kurumadoka - a New Demon Species in my Game 'Penitent' #godotengine #blender #shortsdevmar
2 years ago
devmar
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorialdevmar
2 years ago
devmar
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorialdevmar
2 years ago
devmar
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20devmar