Create a Fighting Game with Godot

utm_content=youtube_2026_godotfightersetup Master the complexities of state-based fighting games in Godot! Fighting games demand precise state management and responsive input handling to create competitive, high-stakes gameplay. In this course, you will build a solid foundation for a fully-fledged local multiplayer fighter by implementing complex character states and robust input systems. After establishing these core mechanics, you will be prepared to establish a complete game loop and bring your fighter into a proper arena. An intermediate understanding of Godot is needed for this course. You’ll learn how to: - Implement state machine states - Manage dual-player keyboard inputs - Develop responsive input buffering systems - Configure advanced AnimationTree nodes - Script diverse movement and attack abilities - Create dynamic hit damage effects … and more!
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Create a Fighting Game with Godot

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