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UI Toolkit runtime data binding: Dynamic data

UI Toolkit runtime data binding: Dynamic data

13 min
Runtime data binding in UI Toolkit syncs your user interfaces to dynamic application data while the application is running. This video shows you how to assign runtime data sources from C#, create bindings in code, and combine UI Builder workflows with dynamic runtime data. You’ll see how UI Toolkit automatically reflects changing game state without relying on manual scripts to update UI elements. Learn more about runtime data binding: https://on.unity.com/RuntimeDataBinding Learn more about UI Toolkit scripting: https://on.unity.com/UIToolkitScripting Download the QuizU sample project: https://on.unity.com/QuizUSample [0:00] Introduction [0:32] Static vs dynamic data [1:04] Preparing the data [1:49] The controller script [5:44] Hybrid workflow: UI Builder and C# [8:27] Versioning and change tracking [12:26] Wrap-up _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #UIToolkit #DynamicData