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What's new in 6.6

What's new in 6.6

Runtime Size [06:28] Profiler Improvements [07:09] New Hierarchy [08:36] Selection History [08:53] Entities - New Hierarchy [09:17] Animation Window Search [09:35] Graph Toolkit Improvements [10:28] Compute Light Baker [11:13] 2D Shadows (GPU Skinning) [11:30] 2D Rendering Layers [12:21] Delaunay Subdivision [13:00] Shader Graph from VFX Graph [13:14] Shader Graph - Promoted Properties [13:51] Shader Graph - Deprecated Sub Graph Feature [14:07] Shader Graph - Preprocessor Directives [14:21] Shader Graph - Particles Template [14:59] DXC Compiler for DX12 [15:56] 2D Profiler additions [16:23] UI Toolkit - Backdrop filters [17:16] UI Toolkit - Profiling Improvements [17:30] UI Toolkit - Mesh Modification [18:22] uGUI - Safe Areas Component [19:09] uGUI - Max Width / Height [19:26] uGUI - RectTransform Fitting [19:49] WebGPU Production Ready [20:34] Platforms, Web, Mobile Updates [22:18] Unity Version Explainer _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #Unity6 #UnityEngine #UnityUpdate #GameDev