GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Unity
/
Tapping into native APIs in Monster Walk

Tapping into native APIs in Monster Walk

Discover how the developers of Monster Walk, launched in October 2025 on iOS and Android, used Unity to bridge fitness and gaming by turning real-world steps into gameplay. In this video, Talofa Games CEO Jenny Xu explains the technical challenges and development decisions behind creating a seamless, background experience, including how the team uses Unity hooks for OnApplicationFocus and OnApplicationPause to save game state. [00:00] Intro [00:56] Consolidating step data streams [02:39] Optimizing battery life Play Monster Walk - Google: https://on.unity.com/PlayMonsterWalk_Google Play Monster Walk - Apple: https://on.unity.com/PlayMonsterWalk_Apple Explore more Made with Unity games: https://on.unity.com/UnitySteam _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #MadeWithUnity #GameDev #MonsterWalk