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Tapping into native APIs in Monster Walk

Tapping into native APIs in Monster Walk

4 min
Discover how the developers of Monster Walk, launched in October 2025 on iOS and Android, used Unity to bridge fitness and gaming by turning real-world steps into gameplay. In this video, Talofa Games CEO Jenny Xu explains the technical challenges and development decisions behind creating a seamless, background experience, including how the team uses Unity hooks for OnApplicationFocus and OnApplicationPause to save game state. [00:00] Intro [00:56] Consolidating step data streams [02:39] Optimizing battery life Play Monster Walk - Google: https://on.unity.com/PlayMonsterWalk_Google Play Monster Walk - Apple: https://on.unity.com/PlayMonsterWalk_Apple Explore more Made with Unity games: https://on.unity.com/UnitySteam _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #MadeWithUnity #GameDev #MonsterWalk