https://www.youtube.com/watc...
The Unite 2025 Keynote took place November 19, 2025 in Barcelona, Spain, where we shared the latest tech, dev success stories, and exciting new partnerships with the Unity community.
Adam Smith, who heads Unity Engine development, describes how we’re focused on being the most stable and performant solution across platforms, and on delivering new levels of iteration speed by reducing build times and time to enter play mode. With a growing developer trend for more creative games coming from shorter dev cycles, we’re leaning in to meet the industry where it is. Landfall Games’ Zorro Svärdendahl shared the story behind the hit climbing co-op PEAK, created with Aggro Crab. The game came together in just 10 weeks of full-time development, which he credits to fast iteration and constant play-testing to find the fun.
#Unity #Unite2025 #UnityEngine




