GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Tim Commandeur (Gamemaker Tim)
/
Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)

Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)

6 min
In this dev log I add a new teleport mechanic to the game. I also add a new environment with office props. These props allow for interesting new ways to kill enemies, though not really intentional...