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Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)
Dev logs
6:13
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In this dev log I add a new teleport mechanic to the game. I also add a new environment with office props. These props allow for interesting new ways to kill enemies, though not really intentional...
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Tim Commandeur
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Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)
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