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Re: cOg Mission

Re: cOg Mission

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I've Built the Sandbox. Now I'm Turning it Into a Game! #gaming #godgame #gamedev #gamemechanics
5 days ago
0:25
5 days agoI've Built the Sandbox. Now I'm Turning it Into a Game! #gaming #godgame #gamedev #gamemechanics
I’ve Built the Sandbox. Now I’m Turning it into a Game!
6 days ago
6:48
6 days agoI’ve Built the Sandbox. Now I’m Turning it into a Game!
Creating Procedural Meshes with Burst Jobs
last week
6:15
last weekCreating Procedural Meshes with Burst Jobs
I Made a Potter’s Wheel to Turn 2D Curves into 3D Meshes… and Published It on the Unity Asset Store
2 weeks ago
5:16
2 weeks agoI Made a Potter’s Wheel to Turn 2D Curves into 3D Meshes… and Published It on the Unity Asset Store
How I Save a 1GB Game World in 0.5 Seconds
2 months ago
4:29
2 months agoHow I Save a 1GB Game World in 0.5 Seconds
Can Conway's Game of Life Simulate My World’s Climate?
2 months ago
7:55
2 months agoCan Conway's Game of Life Simulate My World’s Climate?
How My Entire World Stays Connected Without a Grid
2 months ago
4:50
2 months agoHow My Entire World Stays Connected Without a Grid
I Simulated 2 Million Celestial Orbits in Real Time
2 months ago
13:05
2 months agoI Simulated 2 Million Celestial Orbits in Real Time
I Replaced Unity’s Particle System - Here's Why and How
3 months ago
23:59
3 months agoI Replaced Unity’s Particle System - Here's Why and How
Announcement Trailer | Minor Deity | Imagine It, Create It, Govern It
4 months ago
2:00
4 months agoAnnouncement Trailer | Minor Deity | Imagine It, Create It, Govern It
Announcement Trailer | Minor Deity | Imagine It, Create It, Govern It
4 months ago
2:00
4 months agoAnnouncement Trailer | Minor Deity | Imagine It, Create It, Govern It
Using Scriptable Objects in Unity to Streamline Workflow, Reduce Build Size and Decrease Load Times
5 months ago
7:30
5 months agoUsing Scriptable Objects in Unity to Streamline Workflow, Reduce Build Size and Decrease Load Times
How I Manage Dynamic Local Weather on Large Maps
5 months ago
8:52
5 months agoHow I Manage Dynamic Local Weather on Large Maps
More Complex Pathfinding for 65K Units at 5x Game Speed and 60 FPS
6 months ago
6:04
6 months agoMore Complex Pathfinding for 65K Units at 5x Game Speed and 60 FPS
How I Manage 65K Varied Animated Units at 5x Game Speed and 60 FPS
6 months ago
5:39
6 months agoHow I Manage 65K Varied Animated Units at 5x Game Speed and 60 FPS
How I added Dynamic, Dense Foliage to the Large Maps in my Game
6 months ago
4:49
6 months agoHow I added Dynamic, Dense Foliage to the Large Maps in my Game
Playtest Minor Deity Now on Steam! #gaming #playtest #steamgames
6 months ago
0:19
6 months agoPlaytest Minor Deity Now on Steam! #gaming #playtest #steamgames
Playtest Minor Deity For the First Time On Steam! Gameplay Video
7 months ago
5:20
7 months agoPlaytest Minor Deity For the First Time On Steam! Gameplay Video
Terraforming 10 Million Grid Points Smoothly Using Burst-Compiled Parallel Jobs
9 months ago
12:55
9 months agoTerraforming 10 Million Grid Points Smoothly Using Burst-Compiled Parallel Jobs
Performance of Parallel Jobs, Burst Compiler and Pointers in a Real Game Setting
10 months ago
9:40
10 months agoPerformance of Parallel Jobs, Burst Compiler and Pointers in a Real Game Setting
Turning my Entire World into a 3D Spectrogram for System Sound using Burst-Compiled Parallel Jobs
10 months ago
24:25
10 months agoTurning my Entire World into a 3D Spectrogram for System Sound using Burst-Compiled Parallel Jobs
How my Shaders Combine Indirect Rendering and Per-Instance Properties from Burst-Compiled Jobs
10 months ago
5:04
10 months agoHow my Shaders Combine Indirect Rendering and Per-Instance Properties from Burst-Compiled Jobs
How I Render 100K+ Variable Objects Using Burst-Compiled Parallel Jobs – Draw Calls
10 months ago
15:39
10 months agoHow I Render 100K+ Variable Objects Using Burst-Compiled Parallel Jobs – Draw Calls
How I Manage 10 Million Objects Using Burst-Compiled Parallel Jobs - Frustum Culling
10 months ago
13:36
10 months agoHow I Manage 10 Million Objects Using Burst-Compiled Parallel Jobs - Frustum Culling
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