5 days ago0:255 days agoI've Built the Sandbox. Now I'm Turning it Into a Game! #gaming #godgame #gamedev #gamemechanics
2 weeks ago5:162 weeks agoI Made a Potter’s Wheel to Turn 2D Curves into 3D Meshes… and Published It on the Unity Asset Store
5 months ago7:305 months agoUsing Scriptable Objects in Unity to Streamline Workflow, Reduce Build Size and Decrease Load Times
9 months ago12:559 months agoTerraforming 10 Million Grid Points Smoothly Using Burst-Compiled Parallel Jobs
10 months ago9:4010 months agoPerformance of Parallel Jobs, Burst Compiler and Pointers in a Real Game Setting
10 months ago24:2510 months agoTurning my Entire World into a 3D Spectrogram for System Sound using Burst-Compiled Parallel Jobs
10 months ago5:0410 months agoHow my Shaders Combine Indirect Rendering and Per-Instance Properties from Burst-Compiled Jobs
10 months ago15:3910 months agoHow I Render 100K+ Variable Objects Using Burst-Compiled Parallel Jobs – Draw Calls
10 months ago13:3610 months agoHow I Manage 10 Million Objects Using Burst-Compiled Parallel Jobs - Frustum Culling