Adding foliage to games is a bit like growing a beard. If you can’t grow a dense enough one, it may be better to get rid of it completely. Hello and welcome. Today I’ll show you how I helped the large terrains in my game to swap this not-quite-cutting-it patchy attempt out for a don’t-ever-cut-it, full-bodied beard worthy of taking its place in the annals of history.
This is the story of implementing what I've learned into a gridless, interactive, world-building sandbox game called Minor Deity.
Minor Deity on Steam: https://store.steampowered.com/app/3876240/Minor_Deity/
Minor Deity Discord Server: https://discord.gg/2NEb4HxwhF
00:00 Introduction
00:20 Requirements for our foliage
00:48 Recap of progress so far
01:42 Our next steps
02:43 Obtaining lush foliage
03:45 Environment-aware rules
04:04 Using quality assets
04:33 Outro