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How I added Dynamic, Dense Foliage to the Large Maps in my Game

How I added Dynamic, Dense Foliage to the Large Maps in my Game

Adding foliage to games is a bit like growing a beard. If you can’t grow a dense enough one, it may be better to get rid of it completely. Hello and welcome. Today I’ll show you how I helped the large terrains in my game to swap this not-quite-cutting-it patchy attempt out for a don’t-ever-cut-it, full-bodied beard worthy of taking its place in the annals of history. This is the story of implementing what I've learned into a gridless, interactive, world-building sandbox game called Minor Deity. Minor Deity on Steam: https://store.steampowered.com/app/3876240/Minor_Deity/ Minor Deity Discord Server: https://discord.gg/2NEb4HxwhF 00:00 Introduction 00:20 Requirements for our foliage 00:48 Recap of progress so far 01:42 Our next steps 02:43 Obtaining lush foliage 03:45 Environment-aware rules 04:04 Using quality assets 04:33 Outro