Day 20 of game development on an open world extraction shooter

Slowly building out more the game world and game mechanics and designing the gameplay. Taking inspiration from the original Ashworld, Zero Siever and AAA games like Arc Raiders and even Fortnite! Let's see what all that boils down to in this indie game! ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
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Day 20 of game development on an open world extraction shooter

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