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Day 12 on my open world extraction shooter

Day 12 on my open world extraction shooter

20 min
Progress is being made on various systems I'll need in the world, from procedural building generator, to camp-fires and snow area's. The game world is quickly shaping up with nice fresh pixel art all over the place! ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.