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A Bug Report Button Changed How I Build Games

A Bug Report Button Changed How I Build Games

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I've been trying a different way to playtest: stay in the game, press F10, and report what feels wrong. The report saves a screenshot and the game state, so the agent has more to work with than 'this is broken.' Chris Lucian joins me to talk through that workflow, reusable dungeon pieces, custom tools, AI voices, and Tripo characters. We also try an unfinished character creator and combat prototype, and get into the part a working system doesn't solve for you: making it fun. The ship-painting demo is a good example—changing colors looks great, but the player still needs an interesting decision to make. What are you building, and what's your biggest playtesting headache? Let us know in the comments. If you'd like a deeper look at the Tripo character workflow, tell us that too. Gameplay cutaways are from earlier captures. The opening's landing-control animation is illustrative—the next build isn't shown. Chapters 00:00 Feedback from inside the game 00:18 Building reusable AI tools 01:11 AI voices and NPCs 03:08 A procedural space station 05:25 Tripo character examples 06:06 Reliability, tests and reuse 09:13 Models, costs and Unity CLI 10:45 Optimize what is actually slow 11:45 Building the game I had in mind 13:23 In-game feedback and bug reports 17:19 Ship colors and painting 19:41 Better game-design questions 21:03 Andrew's character assets 22:26 First look: a character creator 24:58 Threat, counters and progression 27:29 Share what you're building Chris's game - Ship of Theseus (official trailer and screenshots shown): https://store.steampowered.com/app/1561540/ Andrew's character assets — Infinity PBR / Magic Pig Games: https://assetstore.unity.com/publishers/4645?aid=1011lkXUB Earlier painting example — Task Spaceships #05 by CGPitbull: https://assetstore.unity.com/packages/3d/vehicles/space/task-spaceships-05-92405?aid=1011lkXUB Federation Corvette F3 by CGPitbull (earlier repaint and welding clips): https://assetstore.unity.com/packages/3d/vehicles/space/federation-corvette-f3-79860?aid=1011lkXUB Asset Store links are affiliate links. I may earn a commission at no extra cost to you. Tools we talk about Dungeon Architect by Code Respawn: https://dungeonarchitect.dev/unity/ ElevenLabs: https://elevenlabs.io/ Tripo: https://www.tripo3d.ai/ Official demo and UI sources Dungeon Architect Unity demos by Ali Akbar: https://www.youtube.com/watch?v=1QAG-pa4MFU https://www.youtube.com/watch?v=LbjPCIVGbT8 ElevenLabs sound-effects UI and Voice Design examples: https://elevenlabs.io/docs/eleven-creative/playground/sound-effects https://elevenlabs.io/blog/voice-design-v3 Viewer comments shown are from this earlier video: https://www.youtube.com/watch?v=OJ7Q8WPF5YU Thanks to @peterhou7717, @olivier8c301, and @UncleWorldwyd for the comments featured here. #GameDev #Unity Join this channel to get access to perks: https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join