I've been trying a different way to playtest: stay in the game, press F10, and report what feels wrong. The report saves a screenshot and the game state, so the agent has more to work with than 'this is broken.'
Chris Lucian joins me to talk through that workflow, reusable dungeon pieces, custom tools, AI voices, and Tripo characters. We also try an unfinished character creator and combat prototype, and get into the part a working system doesn't solve for you: making it fun. The ship-painting demo is a good example—changing colors looks great, but the player still needs an interesting decision to make.
What are you building, and what's your biggest playtesting headache? Let us know in the comments. If you'd like a deeper look at the Tripo character workflow, tell us that too.
Gameplay cutaways are from earlier captures. The opening's landing-control animation is illustrative—the next build isn't shown.
Chapters
00:00 Feedback from inside the game
00:18 Building reusable AI tools
01:11 AI voices and NPCs
03:08 A procedural space station
05:25 Tripo character examples
06:06 Reliability, tests and reuse
09:13 Models, costs and Unity CLI
10:45 Optimize what is actually slow
11:45 Building the game I had in mind
13:23 In-game feedback and bug reports
17:19 Ship colors and painting
19:41 Better game-design questions
21:03 Andrew's character assets
22:26 First look: a character creator
24:58 Threat, counters and progression
27:29 Share what you're building
Chris's game - Ship of Theseus (official trailer and screenshots shown):
https://store.steampowered.com/app/1561540/
Andrew's character assets — Infinity PBR / Magic Pig Games:
https://assetstore.unity.com/publishers/4645?aid=1011lkXUB
Earlier painting example — Task Spaceships #05 by CGPitbull:
https://assetstore.unity.com/packages/3d/vehicles/space/task-spaceships-05-92405?aid=1011lkXUB
Federation Corvette F3 by CGPitbull (earlier repaint and welding clips):
https://assetstore.unity.com/packages/3d/vehicles/space/federation-corvette-f3-79860?aid=1011lkXUB
Asset Store links are affiliate links. I may earn a commission at no extra cost to you.
Tools we talk about
Dungeon Architect by Code Respawn:
https://dungeonarchitect.dev/unity/
ElevenLabs:
https://elevenlabs.io/
Tripo:
https://www.tripo3d.ai/
Official demo and UI sources
Dungeon Architect Unity demos by Ali Akbar:
https://www.youtube.com/watch?v=1QAG-pa4MFU
https://www.youtube.com/watch?v=LbjPCIVGbT8
ElevenLabs sound-effects UI and Voice Design examples:
https://elevenlabs.io/docs/eleven-creative/playground/sound-effects
https://elevenlabs.io/blog/voice-design-v3
Viewer comments shown are from this earlier video:
https://www.youtube.com/watch?v=OJ7Q8WPF5YU
Thanks to @peterhou7717, @olivier8c301, and @UncleWorldwyd for the comments featured here.
#GameDev #Unity
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