Home
/
Indie Game Developers
/
Guilherme Teres
/
I'm making a Brazilian GTA

I'm making a Brazilian GTA

Published
Length15 min
✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon I’m making a Brazilian GTA-inspired game, heavily based on Santa Catarina, and what started as a small AI experiment for my Brazilian YouTube channel has now turned into a real project. The game is inspired mostly by GTA 1 and 2, with police chases, vehicles, weather, day and night cycles, multiple characters, procedural cities, beaches, boats, different regions, and a growing number of gameplay systems. In this video, I wanted to properly introduce the project to my English audience, show how far it has already come, explain why the top-down perspective makes the scope actually achievable, and showcase the procedural map, zoning system, weather, police, vehicle damage, boats, and plans for a much larger story-mode map inspired by real locations in Santa Catarina. If you want to see regular English updates on this game, let me know what you think I should add next. ➡️ Chapters 00:00 I’m Making a Brazilian GTA 01:15 How This Project Started 03:18 No, I Haven’t Abandoned Cave or Stove 05:15 Why I’m Making It Top-Down 07:00 I Want to Finish It Before GTA 6 08:52 Exploring the Procedural Map 10:06 Beaches, Boats and Dynamic Weather 11:01 Generating a Completely New City 12:01 How the City Zoning Works 13:40 The Final Map Will Be MUCH Bigger 14:10 Should I Keep Making English Updates? ························································ ► Uniday Studio By: Guilherme Teres Nunes