Scratch RPG | Devlog #02 | Tile Layering & Collisions

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Scratch Devlog Week 5 - building an Epic RPG, and I moved to a multi layer tiling system, and added more super useful editing features to speed up the level building process. Tile collisions with the player almost bring me to tears, and certainly drive me half crazy, see the 5 different systems I tried out! Full Solid tiles, Edge collisions, Half tiles, segmented edges, and the final 9 pin approach. ā­ Support this channel - Join to get access to perks: https://www.youtube.com/channel/UCawsI_mlmPA7Cfld-qZhBQA/join Devlog #01 - āœ‚ļø Image / Sprite sheet Splitter - https://ezgif.com/sprite-cutter šŸ’¾ Amazing Tileset - https://o-lobster.itch.io/adventure-pack šŸ”— Other Tilesets - https://opengameart.org/art-search?keys=rpg šŸ”— Zelda Official - https://www.spriters-resource.com/snes/legendofzeldaalinktothepast/ --------------Video Chapters-------------- 0:00 Intro 0:43 Overlapping Tiles, and Tile Layering 2:02 Layer 3 ā€“ In front of the Player 2:51 Auto Layer Assignment 3:37 Auto Arranging Tiles or Prebuilt Assets 5:50 Tile Colliders ā€“ 1. Either solid, or not 6:46 2. Tile Edge Colliders 7:35 3. Half Tiles 7:55 4. 12 Edges per tile? 8:06 5. Collider Pins 8:37 Outro