Home
/
Indie Game Developers
/
Firebelley Games
/
Using Composition to Make More Scalable Games in Godot

Using Composition to Make More Scalable Games in Godot

Published
Length10 min
Ever heard the phrase "prefer composition over inheritance" but don't know what it means with respect to Godot? In this video, I cover how I use composition in my game to create content in an efficient and robust way. 📰 Sign up for my newsletter: https://firebelley.com 📖 Learn Godot with my Udemy course: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/?referralCode=A2180102813715F70D75 🎮 Pick up one of my games: https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley https://store.steampowered.com/app/1330940/Sword_Slinger/ https://firebelley.itch.io/sword-slinger ➡️ Follow me on Twitter: https://twitter.com/firebelley ➡️ Steam: https://store.steampowered.com/search/?developer=Firebelley ➡️ Itch.io: https://firebelley.itch.io/ #Godot #gamedev