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Using Composition to Make More Scalable Games in Godot

Using Composition to Make More Scalable Games in Godot

10 min
Ever heard the phrase "prefer composition over inheritance" but don't know what it means with respect to Godot? In this video, I cover how I use composition in my game to create content in an efficient and robust way. ๐Ÿ“ฐ Sign up for my newsletter: https://firebelley.com ๐Ÿ“– Learn Godot with my Udemy course: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/?referralCode=A2180102813715F70D75 ๐ŸŽฎ Pick up one of my games: https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley https://store.steampowered.com/app/1330940/Sword_Slinger/ https://firebelley.itch.io/sword-slinger โžก๏ธ Follow me on Twitter: https://twitter.com/firebelley โžก๏ธ Steam: https://store.steampowered.com/search/?developer=Firebelley โžก๏ธ Itch.io: https://firebelley.itch.io/ #Godot #gamedev