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Creating a quest system for my Godot RPG | cave devlog #10

Creating a quest system for my Godot RPG | cave devlog #10

Published
Length9 min
Join our community Discord now 👉 https://discord.gg/sJjsksEwDq In this devlog I am showing the new quest system I implemented. Inspired by games such as Stardew Valley, Sea of Thieves and Gothic, I am planning to create a rewarding experience for players by maximising immersion. Pandora, an RPG data management addon for Godot 4: https://github.com/bitbrain/pandora ⌚ Timestamps 0:00 Intro 0:32 Immersive Interaction 0:58 Mold System 2:45 The First Quest 3:10 Dialogue Manager 3:58 Pandora 4:12 Locked Chests 4:35 Reworked Material System 5:28 Emotions 7:17 Looking ahead 🎮 play cave now for FREE: https://bitbrain.itch.io/cave 🤖 download my Godot Editor theme: https://github.com/bitbrain/godot-dash 🐤 follow me on Twitter: https://twitter.com/bitbrain #gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain #godotengine #rpg #terraria #minecraft #worldofwarcraft #forging #crafting #dwarves #dwarf Music Credits 🎧 'cave OST' by Laslo Jott https://laslojott.bandcamp.com 🎧 ' Path of Exile - Lioneye's Watch' https://www.youtube.com/watch?v=0e3PCR9bfp0 🎧 'Melody Sheep - Oceans of Time' https://www.youtube.com/watch?v=hP2v0YoYnxs Voice of Thalnor: Rob Sharp